@startuml
sprite $home [48x48/16] {
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}


!define MATERIAL_HOME(_alias) ENTITY(rectangle,black,home,_alias,MATERIAL HOME)
!define MATERIAL_HOME(_alias, _label) ENTITY(rectangle,black,home,_label, _alias,MATERIAL HOME)
!define MATERIAL_HOME(_alias, _label, _shape) ENTITY(_shape,black,home,_label, _alias,MATERIAL HOME)
!define MATERIAL_HOME(_alias, _label, _shape, _color) ENTITY(_shape,_color,home,_label, _alias,MATERIAL HOME)
skinparam folderBackgroundColor<<MATERIAL HOME>> White
@enduml